16 Must-Follow Facebook Pages for what can a user input in a smart display campaign Marketers
The best way to get people to engage in a smart display campaign is to offer something they already know they want to see.
As the title suggests, there are two approaches: either a smart display campaign or a traditional way to interact with people using text. The first approach is to provide an overview of what the message says about your topic. In reality, the main reason for using the latter is because most of the time we don’t want to give someone any information we don’t already know. Instead, we want to show them what you do.
In a smart display campaign, you can offer something people can’t see on screen. If a user is looking at something and sees the smart display campaign, they can then click on that message and go straight to the information they’re looking for.
This method is still in its infancy, but it is one that is already beginning to be used to great effect. One of the things we’ve been doing in our campaign at the moment is to show each of the three levels of self-awareness.
This is a strategy that we have been using a number of times a year for the last couple years. When someone sees a campaign, if they have a smart display device, we just take their input. For instance, a user would have a game controller on their phone, so they might say something like, “hold my phone and click it three times.” If they do this, we take their input.
The goal is to show how smart the user is at all of the 3 levels of self-awareness. We’ve been using this method for a couple of campaigns, but this one looks like it’s going to take some time to come up with a number of clever tricks. If the screen is too wide for the user’s eyes, then this might actually be a trick that we can use to get them to do something in the middle of the game.
The screen looks like it has been pulled back from the game after an hour or so and is now a dark gray. It’s funny, though. It looks like one of the three main characters from the original game. When we first started, we just told him to “hit the button on the screen.” But he never did hit the button.
The reason is that what we are doing in our campaign is that we are trying to get the user to press one button, which is on the screen. It’s a little bit like the way you can hold down the space bar to scroll down a page in Internet Explorer. The problem is that this is incredibly difficult for the user, as there are only three buttons on the screen at once.
So what we did is we let the user know when the button is pressed by telling him to look up and then pressing the space bar. We also added an input field for the user to put in a command to tell us what to do. For example, if his character is trying to get a command to put more fire power on the ship, we could put a command to put more fire power on the ship.
We also added a command to put more fire power on the ship so the user can see the ship’s colors and other things, and he/she can now have a choice of what to place the command on the screen.